Drawing A Path: Getting Through Design School

I was born in the Philippines in the city of Manila on September 15th 1978. Most of my closest relatives live in the province of Sagpon, Daraga, Albay just north of Legazpi City. In 1987, my family boarded a Northwest Jetliner and, many hours later, we landed at the LAX International Airport in California; and so began my assimilation into the American culture which later lead to an obsession with airplanes and automobiles.

My family lived in Los Angeles for a few years, and later moved to a small town about 60 miles north of Los Angeles called Littlerock (that’s right, it’s spelled with one word and it is in California, not Arkansas). Here’s when my airplane and car obsessions began; the city I lived in was only 30 minutes from Edwards Air Force Base where top secret aircraft were developed and tested, it was also a landing site for the NASA Space Shuttle. Not only that, Northrop Grumman and the Skunkworks facility (builders of the Stealth aircraft) were just off the main highway. To put the icing on the cake, the Los Angeles County Raceway was literally 5 minutes away from my house. The streets were littered with high performance cars every weekend. By the way, did I mention that the Willow Springs racetrack was also in the area? — I should have.

OFF TO COLLEGE

Well, going off to college (as the subtitle suggests) wasn’t quite as simple for me as it sounds. At the time, I really had no idea there was such a thing as an automotive design program, or that Art Center even existed. Even my high school counselors didn’t know where to direct me; but I knew I wanted to design cars. I thought the only logical way for me to become a designer was to get a degree in either mechanical, or aerospace engineering. So I applied to the California State University in Northridge. Later, I was shocked to receive a letter stating that I was not accepted into Cal State Northridge even with a 3.5 GPA and 4 letters of recommendation. I had high school classmates who had a 2.7 GPA and were already attending.

After being declined, I didn’t really know what else to do. I decided to attend a local community college in Valencia, California called College of the Canyons where I took mind-numbing classes to accrue college credits while working at a local “race shop” just a few blocks away. Though I didn’t know it at the time, one of my instructors was going to completely change my career path.

Apparently, my Drawing 101 instructor (I think her name was Joy Von Wolffersdorff) graduated from Art Center as an Illustration major. She realized my interest in car design and explained that a college called Art Center had a very prestigious automotive design program. She then decided to take the class on a field trip to the Art Center campus.

After seeing the student gallery, I was completely blown away, and became absolutely sure that this is where I needed to be.

Later, I took some classes at the Art Center at Night program and at the Pasadena City College. After building a portfolio from Stan Kong and Albert Yu’s classes at PCC, I submitted my portfolio.

MY ART CENTER CAREER

Stan Kong, one of my instructors from PCC had told me earlier that after submitting a portfolio for entry, I may get one of two envelopes in the mail; a small one or a large one. Small = bad, Large = good. I checked my mail one day and I got a shiny one. It was wrapped in cellophane with a tag that read, “Art Center College of Design, Pasadena, CA.” Well, until then I had never seen an official Art Center envelope, so I wasn’t sure if it was good or bad. I took a breath, and like a bomb disposal officer, nervously opened it. The first word read, “Congratulations.” I knew then it was good news – though I still had to read it several more times.

I finally began attending the Art Center day program as a Transportation Design major, more commonly referred to “Trans.” The first few academic terms were equivalent to a reality kick in the pants. I had already anticipated the program to be extremely difficult. It turned out to be everything I had expected and 10 times more. Never in my life had I ever believed that there were not enough hours in a day; but as an Art Center student, you constantly cursed the fact that a day only had 24 hours. And what’s worse is that it gets exceedingly more difficult each term you advance until you finish your 8th, and final term (obviously, 8th is the worst). Not sleeping at all for 2-3 days straight is the norm especially for Product and Trans majors. The reason is not necessarily due to the workload assigned by the instructors, it is usually because of the heightened competitiveness amongst myself and my classmates. It’s simply because everyone (and I do mean everyone) wants to be the best.

As fierce as the competition between my classmates were, I would have never been able to get through Art Center without them. I have never spent so much time and developed such comradery with a group of individuals. If the design you presented, well… sucks. You’d better believe that every single one of them will tell you that your design not only sucked, but proceed to make fun of you until you show them something better at the next presentation. Everyone received this treatment at several points during their time at Art Center. Nicknames and practical jokes were frequently spawned from these events.

However, don’t be too quick to form an opinion. Those are the same bunch of guys who will call you asking where the hell you are after they’ve realized you are late, or not in class. Even when you’re a bit short on cash for lunch someone will cover you. From something as little as asking for a quick opinion about your design, to something as big as needing help because you might not make the deadline, every single one of them will do everything in their ability to help you out. Such was the case in my 8th and final term of study.

A classmate unknowingly chose a primer that reacted severely to his quarter-scale clay model where it left the once smooth surfaces rough and covered with an uncured primer coat. The deadline was less than a week, not enough time to fix the clay surface… at least not on his own. Without a completed model, graduation was impossible. At this point, he was ready to give up and would just try to graduate in the next term.

One student after another picked up their clay tools and started to help scrape the reactant chemical off the model, leaving deeply gashed surfaces. More and more fellow students picked up their clay tools along with some extra clay and began helping. Before you knew it, every single person in the studio were hunched over helping to resurface their classmate’s damaged model; a major part of his final design and senior thesis. With the help of his classmates, he graduated with all of us.

Art Center College of Design is arguably one of the absolute best. In order to make it though, acute drive and determination alongside comradery are key. Completing the program would put an individual within a certain fraternity. I am proud to be apart of that fraternity.

To all those who pointed me in the right direction, those who extended their support and those who helped me throughout Art Center… thank you.


Helmet Sketches

Every once in a while a designer will asked to call on their design skills and translate it into other aspects of the project. In this case, I was originally requested to design vehicles for a motorcycle video game. When that was completed, they requested if i can also design helmets for the character. This happens quite often if the client is happy with your skills or if you have already established yourself with a particular client. Mot clients are on an abbreviated timeline and finds that it is much quicker for them to request different designs from a designer they trust even if what is being requested is not necessarily your expertise. An illustrator or product designer might have done a quicker or even better job than my in designing helmets, but the client seems to be quite happy with my current and past works. Being able to be confident enough to agree to project like these will help strengthen your client relationship by having them view you as the “go to” designer. However, a word of caution: I strongly suggest you decline projects that you know you are not fully capable of. If you have even a doubt of being able to accomplish a project outside of your skillset, it is best that you advise your client and decline; know your limits and always keep your client fully informed.


Autonomous Design Website Update: autonomousdesign.com

Hello everyone,

It’s been a few days since I’ve posted new material. This is mainly because I’ve been spending most of my time trying to build the official Autonomous Design website. Its URL will be AutonomousDesign.com. I thought I’d post an update of what’s been going on with the site build.

Graphically, I went for a more dramatic feel for the site going for a black colored background. The only color on the site will simply be from the sketches or a few icons designs to catch the viewer’s attention towards a specific piece of information such as sale items or links. The content placed inside blocks of dark grey squares. I did this so that I can separate the different content without having to use too many actual lines as separation.

For the most part, I’m happy with the overall feel of the site, though I will definitely be tweaking it quite often until I get it to where I need it to be. However, a friend has recently suggested that I might want to look into using a blogging platform for the official website rather than a normal html site. I might look into this a bit, but for now I’ll go with the html website already in progress, though more time consuming to build than using a blog platform.

Below are some screenshots of the site. I hope to have the site up at the end of next week. Please keep checking.


Kawasaki Light Vehicle Concept

This is a light vehicle concept; a crossover between a motorcycle and a roadster. A motorcycle is very light, lean and geared for performance. A good roadster’s capabilities are the same. The concept was to capture the light and leaness of a motorcycle with the stability of a roadster. The solution was to put the wheels in a very extreme negative camber. This distributed the vehicle’s weight widely while lowering the center of gravity. It would have been interesting if this were continued towards testing.


Boats!

The principles of car design are actually quite versatile. In some cases more versatile than other types of design. Car design techniques can easily translate into other industries. For example, several Oakley sunglasses were designed by Trans (Car) Designers who transferred car styling into product design, hence the swooping lines and crevices that resemble vents on some of the Oakley line up.

The same principle can also be applied to boats. Though boats are still a type of vehicle, it offers a different set of issues—an example is the hull design. For the most part this area of the boat will be handles by engineers. However, if you’re lucky and the hull is in the early enough stages of development, you can submit your designs to the engineer and see if it can be worked in.

These sketches are some of the development sketches for a closed cockpit type of craft. It utilizes smooth surfaces and visor type windshields. The form factor is a bit like a hybrid between a sports car and a boat. All in all, a very enjoyable project!


Product Design: Desk Fan Study

This is actually a desk fan study I made sometime back. I sat down trying to pin-point what use a desk fan would be in this day in age. There really isn’t much use for one because most western homes are air conditioned. I gave it some more thought and realized that a desk fan doesn’t necessarily need to be a “tool” to move air around. Also, is doesn’t necessarily have the common fan blades that we associated fans with. I wanted to make this desk fan a sculpture first and a desk fan a close second.

As I began my design process, I drew inspiration from 3 images: The Alessi Rocket Juicer, The Sputnik Satellite, and a Jet Turbine. What came out was the design on the left. A metallic sculpture derived from the Alessi Juicer and a circular shell reminiscent of the Sputnik of the space age. For moving air, I kept with the Space & Aeronautics theme and used a turbine-based hidden impeller that drew in air from vents at the top of the fan and jetted through the side openings.

This rendering was created on Autodesk Alias, and retouched in Photoshop.


Check Out The Gallery Section!

Hey Everyone,

Just a quick reminder: Don’t forget to check out the Gallery Section for a collection of all the sketches that have been posted on the blog. Click on “Older Entries” at the bottom of the page for more archived sketches. Also, feel free to comment on any of the posts or ask questions about design. This way I can get a better idea of what subjects to tackle on future posts. Also, don’t forget to subscribe!

Cheers!


Review: Aston Martin Rapide

1 This grill is iconic to the Aston Martin brand.  This shape recalls the earliest Aston models during their racing years. Behind this distinctive grill lies a hungry V-12 engine carries this sedan to top speed in no time.

2. This sharp crease/line creates a visual interest around the car.  It also breaks up the form to create an illusion that the car isn’t as heavy looking.  It transitions into the rocker panel (the surface that kicks in at the bottom of the car).

3. This rim has 10 spokes.  Usually a sports car will have 5 or 6 spokes.  The ultra luxury brand will push that to 8-10.  The manufacturing process is very time consuming and expensive for this particular design.

4. This side vent is another example of an iconic staple for the brand.  The metal crease or spine cuts through the vent and continues to the rear door.  This is an evolution of the vent for the sedan.  This element also helps to break the massive size of the doors.

5. This design calls for a clean look on the DLO (Day light opening) or the side glass on the doors.  The way to achieve that is to place the B pillar (structure support between the front and rear doors) behind the glass.  It does take up real estate inside the cabin.  This is an example of issues that designers face during vehicle development.

6. This element of the rear deck lid could be called a ducktail.  It is a slight rise on the surface towards the centerline of the car.  Its main function serves to divert air upwards and away.  If the airflow gets underneath the car at high speed, it could potentially lift the car thus losing control.

7. This chrome feature is another iconic element in the Aston arsenal.  Certain brands own their distinctive shaped DLO.  Here, Aston own the ‘hockey stick’ shape for obvious reasons.

8. The roofline on the Rapide is nearly identical to its 2-door counterparts.  Aston started a trend when the Rapide Concept was unveiled in 2007.  Slowly other carmakers are following suit of their own sedan coupe.  The traditional sedans were either very boxy looking or a big bubble.  Conservative and safety were paramount at the time.  Now everyone wants a sleek four-door car.

9. I thought this flushed door handles are a nice touch.  It helps to continue the clean surface throughout the car.

Review by Joshua Hoffeld


Update: Marker Technique Download

Hello Everyone,

Just wanted to update you on the marker technique instructional download. I have just finished the first draft and now finalizing. It is going to be downloaded in PDF format at about 31 pages; I am still in the process of calculating a price point to cover all expenses.

The instructional will cover a step by step visual illustration of the markering process from line work to final marker render. It will feature step by step images in each of the 3 separate views: ground level three quarter front view, a tip-up side view, and a ground level three-quarter rear view. It will also cover core, shadows, reflections, backgrounds and more.  Please keep checking this blog for updates.

Below are the rear view and side tip-up line work being readied for markers included in the instructional.


Render: Marker & Photoshop Hybrid

Below are examples of a rear view variations of the same platform. When a sketch feels correct, I quickly go into markers to get a general idea of the surfacing. Sometimes when even the marker sketch looks good, instead of doing a full-on render with Photoshop, I simply scan the marker render and do a quick retouch. This is much less work than a full Photoshop render, but is effective in doing a mid-point presentation in order to quickly convey  a design idea.


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